Artistic Director of Acute Art


Daniel Birnbaum is a Swedish art critic, theoretician, curator, and the former Director of Moderna Museet, Stockholm. He is the Artistic Director of Acute Art, London, an organization which provides artists with access to cutting-edge technologies. In the past, Birnbaum has held positions as an art critic at Dagens Nyheter, Director of IASPIS (The International Artists Studio Program in Stockholm), and Director of Städelschule, Frankfurt am Main, where he also presided over the art academy’s exhibition site. He was co-curator of the international section at the Venice Biennale (2003) and the Artistic Director of the 53rd Venice Biennale (2009). Birnbaum worked as co-curator of the Moscow Biennale of Contemporary Art (2005 and 2007) and was a member of the jury for the Turner Prize (2008). He co-founded the Zero Foundation, Düsseldorf, and in 2010, became the Director of Moderna Museet. He has established a reputation for showing key artists early in their careers. Since 2003, Birnbaum has been editor, alongside Isabelle Graw, of the Institut für Kunstkritik series. He is a contributing editor of Artforum, and has written extensively on art and philosophy for magazines including Parkett and Frieze. Birnbaum is an adjunct member of the board and special advisor for international programs at the Hilma af Klint Foundation. He co-curated Hilma af Klint: Painting the Unseen at the Serpentine Galleries, London (2016), and Hilma af Klint: Possible Worlds at Pinacoteca, São Paulo (2018).



Exploring the Virtual

As a curator and museum director (formerly at Moderna Museet, Stockholm), Daniel Birnbaum has many years experience working with artists and contemporary art. With Acute Art, he is bringing that experience to cutting-edge technology and enabling renowned international artists to create original artworks in virtual, augmented and mixed reality.

In this talk, Birnbaum will discuss the future possibilities of contemporary art and technology, and address the expanding role that virtual, augmented and mixed reality is playing in museums and institutions worldwide. Birnbaum will share what it’s like to collaborate with world famous artists who are exploring new technologies for the first time.

What made Marina Abramović, for example, one of the foremost performance artists in the world, enter the digital landscape to produce a virtual reality work, Rising? How did Acute Art begin collaborating with KAWS on his major new AR app launch?

Works produced by Acute Art include those by Jeff Koons, Antony Gormley, Alicja Kwade, Cao Fei, Bjarne Melgaard and more. The artworks are accessible through our website, the Acute Art app and creative collaborations.


The project is co-funded by the Creative Europe Program of the European Union.


HyMEx is organized within the Beyond Matter project-frame.


Partners of Beyond Matter